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Old Dec 28, 2007, 01:08 PM // 13:08   #21
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Quote:
Originally Posted by wazz
Doesn't change the fact that not every paragon puts points in leadership. There is no rule that says you have to put points in it.




Well to have something different from all those shields and etc.
We already have 2 atribute lines wich give use shields.
Would be nice to run around with a flag
and it atleast would make you feel more leaderlike IMO.
And for instance the flag could have a inherent effect that boosts the entire party (well aslong they are in shoutrange).
For instance the flag could give a +1 health regen to the entire party or a +1 energy regen or +5 armour against that type of damage or etc.

Just trying to think out of the box,
paragons are ment to buff party members than why not let the weapons they use buff party members to ?

Also flag bonuses are but half as powerful as 'normal' weapon bonuses, only count for the people within shoutrange and don't overlap.

(So 2 paragons with a +1 health regen flag will result into but 1 healthregen for the entire party but 2 paragons with 2 different flags give each there specific bonus)
No, Paragons are imba enough already.
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Old Dec 28, 2007, 02:38 PM // 14:38   #22
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Wow nice argumentation !!


But now really what is wrong with my idea ?
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Old Dec 28, 2007, 03:14 PM // 15:14   #23
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because it would make them imba...er
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Old Dec 28, 2007, 03:18 PM // 15:18   #24
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Quote:
Originally Posted by wazz
Just trying to think out of the box,
paragons just look like they are meant to buff party members than why not let the weapons they use buff party members to ?
Fixed it for you.
When not using PvE skills you'll find that the buffing is not much compared to the damage and deep wound, any good buffs have been nerfed to he... Domain of Anguish.

A order necro with protection prayers will probably do a better job, of buffing their team IM(I)O.

So while I'm not against flags, I don't see anything useful they could do, except create clipping ugliness.
"Lol, look where my flag is sticking out of you! :P"

Also, with [wiki]Spear Swipe[/wiki] I get the idea there is a whole new function of paragons for me to explore.

Last edited by System_Crush; Dec 28, 2007 at 03:21 PM // 15:21..
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Old Jan 08, 2008, 10:57 PM // 22:57   #25
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Quote:
Originally Posted by You can't see me
I could argue, but I won't. But I will say that the percentage of warriors using strength is probably around the same as paragons using leadership.
I couldn't agree more. I play war as my main and I'm using a strrength sheild about 95% of the time. Heck, most of the time im running 13 strength 16 swordsmanship for D-slash in PvE. I hardly find myself using my tactics shield except for when I play something different just for the hell of it.
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Old Jan 09, 2008, 12:58 AM // 00:58   #26
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I've always wondered why Guild wars didn't give every profession a shared attribute for base skills for holding weapons & shields. Call it Stamina and have each profession have variable incremental cost for each rank of Stamina.

For example; A primary Mesmer's incremental
cost for Stamina would be like this:



This is just one profession's Stamina chart, each profession would have a different incremental cost. The support characters would have a higher incremental cost than the frontline characters like Warriors, Dervish, and Assassins.

I've always wanted to have a Monk/Mesmer use daggers, by making the requirement a shared attribute it would allow any profession to carry any type of weapon provided they have the right rank in Stamina.

If they wanted to they could make Stamina attribute rank play an effect on non-attribute skills such as For Great Justice!, Dual Shot, Resurrect, etc...
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Old Jan 09, 2008, 01:11 AM // 01:11   #27
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wtb deadly arts offhand 500g
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Old Jan 10, 2008, 10:17 PM // 22:17   #28
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Paragons are so overpowered as it is, A-net probably made shields for motivation and command instead of leadership for the simple fact that they are trying to force people to devote at least 9 attribute points into one of those lines.

If you look at the Warrior profession for a second, you will see that, once you choose your build, you only have three attributes to put points into:
1) Your weapon line
2) Tactics
3) Strength
The logical option for shield reqs is tactics and strength because primary weapons are already dependant on the weapon attribute lines.

Now lets look at Paragons. They only use 1 weapon line. So now A-net has some actual options here.

1) Your weapon line (Spear Mastery)
2) Command
3) Motivation
4) Leadership

Again, the weapon line can't be used. This leaves three lines left. A-net already knows that leadership is going to be utilized in every paragon build so there is no point in req a shield for that attribute line, so it too, can be eliminated. This leaves only two options, Command and Motivation.

So, to answer your question...
Q: Why does A-net give Warriors a shield linked to their primary attribute line and not Paragons?
A: Because they didn't have any other choice.

This is what my speculation is at least.

Last edited by Brian the Gladiator; Jan 10, 2008 at 10:25 PM // 22:25..
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Old Jan 22, 2008, 03:28 PM // 15:28   #29
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Quote:
Originally Posted by Brian the Gladiator
Paragons are so overpowered as it is, A-net probably made shields for motivation and command instead of leadership for the simple fact that they are trying to force people to devote at least 9 attribute points into one of those lines.

If you look at the Warrior profession for a second, you will see that, once you choose your build, you only have three attributes to put points into:
1) Your weapon line
2) Tactics
3) Strength
The logical option for shield reqs is tactics and strength because primary weapons are already dependant on the weapon attribute lines.

Now lets look at Paragons. They only use 1 weapon line. So now A-net has some actual options here.

1) Your weapon line (Spear Mastery)
2) Command
3) Motivation
4) Leadership

Again, the weapon line can't be used. This leaves three lines left. A-net already knows that leadership is going to be utilized in every paragon build so there is no point in req a shield for that attribute line, so it too, can be eliminated. This leaves only two options, Command and Motivation.

So, to answer your question...
Q: Why does A-net give Warriors a shield linked to their primary attribute line and not Paragons?
A: Because they didn't have any other choice.

This is what my speculation is at least.
you hit the Bull's Eye there pal!

I actually like the flag idea, if you can find good enough bonuses/application for it. like what would it give instead of +energy or +armor? maybe extra health?
would it use the standard focus mods or something unique?
single target like all other weapon/off hands or this party wide idea? if so how would you make it not overpowered?
the idea has potential, just needs a lot of work...
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